The peculiarity of the gameplay is that you will fight together with the other members of the crew. In Star Trek: Voyager Elite Force, you and your team must fight back against a formidable array of enemies. A total of 18 enemy attack options are available. The environment is highly interactive: corridors and walls collapse, columns fall, and more. Enemies are very different and have different attack patterns. The intensity of the gameplay increases with each new chapter. You will have to pass through the entire galaxy to stop the villains. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before… The game features a huge number of familiar characters from the franchise.Welcome to your new assignment, Captain. “We’ve received a message from Narendra Station that a runabout called the Susquehanna has gone missing in the Carina Nebula, deep within the Shackleton Expanse. The Susquehanna was investigating an unusual alien signal that originated from the nebula when all contact was lost. Starfleet has also advised that Romulan and Ferengi ships have been sighted in the region, so we should exercise caution since they may well have detected the alien signal as well.” We have been ordered to enter the nebula, find the runabout, and determine the origin and cause of the alien signal.
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This is a FREE 30 page Quickstart for the Star Trek Adventures Roleplaying game, and contains an introduction to the main game’s core rules, plus “Signals” a self contained adventure with six pre-generated characters for you to enjoy.
Play Remotely on Astral Virtual TableTop! The pre-generated characters found in the back of the booklet.A set of twenty chips or tokens for Threat.A set of six chips or tokens for Momentum.6-sided dice (d6) to serve as Challenge Dice.At least two 20-sided dice (d20) per Player, and several. In addition to the Quickstart PDF, you also receive a link to play through the included "Signals" scenario on Astral Virtual TableTop. Just follow the link after checkout to unlock the game on Astral. Inside the main Star Trek Adventures core book you’ll find: The Astral version includes pregenerated character sheets with automated rolling into chat, and built-in GM advice for running the scenario.Īstral is a free, in-browser virtual tabletop (VTT). Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.Ī new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand. Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content.Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
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Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.